


Usually when I do %appdata%, it starts me in appdata's \Roaming\ folder. %AppData%\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\ %AppData%\Local\Packages\Microsoft.MinecraftUWP_( i think you have your own personal ID here)\LocalState\games\com.mojang\. That should work, but you can't use that for realms or any game that doesn't have "experimental features" enabled.įirst, you should know that bedrock's files are not in %appdata%\.minecraft\. But as a last resort, you can put the mod in your "development_resource_packs" and/or "development_behavior_packs". it tells you, or you don't see it among the already installed mods), it could be something with the code or what I'm explaining. **\FakeMod\ FakeMod\all the goodies) > compress it > change the extension to ".mcpack" or ".mcaddon". Issues: If the mod doesn't install, then you can either:ī ) change the extension to ".zip" (since that's what the file is anyways) > uncompress it > make sure the contents of the resource and/or behavior packs are in their own respective folders AND there isn't an additional folder before you get to the goods (i.e. If it's just aesthetic things like skins, better resolution textures, etc., you should only see a resource pack (it's up to the modder at that point).

Double check that both are activated before you play in the world. Activate the mod (click the mod > click the "Activate" button that appears), but be aware that mods that add custom stuff usually have a behavior pack AND a resource pack. There you should see the mod under the second category (cant remember the name right now) if it is installed.ģ. After the mod is installed, you go to your worlds settings (the pencil icon) and you scroll through the tabs till you get to your resource/behavior packs tabs. When you download the mod, if it's extension is ".mcaddon" or ".mcpack" the you can double click the file and minecraft will startup and install the mod itself.Ģ. Data packs, texture packs, and the like are for the Java edition.Īlso, you know you've bought the windows version if you dont go through a launcher to get to the game, or if you bought it through the windows store(I dont think you can get Java from the windows store).ġ.

Typically I get my mods from, but if you get them from other websites, just be sure they refer to themselves as addons, or behavior/resource packs. Know that mods for windows/bedrock are also called "add-ons" or "behavior/resource packs" depending on whether you're changing what the world does, or just its appearance. In minecraft for Windows 10(Also known as bedrock) you have 2 ways you can add mods (as far as I've known).
